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link
Friday, March 16, 2007
Thursday, March 15, 2007
Meeting on run
Don't know where to meet?
or
Is your conference too slow?
or
This meeting isn't going anywhere?
Well... here is the solution for you:
The Conference bike!
Go and waist some time
This guy is hardcore. Want to program like him when I grow up (or, better speaking, when I finally have some spare time)
Picturing your own models
You have probably seen it (it's all over internet for now), but I want to be cool too and publish it. Also because it seems very nice stuff to work with.
A 10$ photo-studio. Have fun
A 10$ photo-studio. Have fun
King Sized
Know modeling?
Know foam?
now... think again. And do it BIG!
(by the way, I think that the nicest part - and the reason I posted this stuff here - is to see all those guys waiting to the glue to dry. They just stay there, staring the poor guy that stands in the mold to make pressure. No cigarettes, no card playing... bored people! probably the guys from the last too posts).
Know foam?
now... think again. And do it BIG!
(by the way, I think that the nicest part - and the reason I posted this stuff here - is to see all those guys waiting to the glue to dry. They just stay there, staring the poor guy that stands in the mold to make pressure. No cigarettes, no card playing... bored people! probably the guys from the last too posts).
Reverse Kinetics
Reverse Kinetics is basically this:
When you move an object and it is attached to something else, your movement will affect all the system. Like in a chain, when you hold it from the extremity and shake it in the air, it will not move like a rigid object, nor like a simple pendulum, but in fact like some complex and bizarre chain.
In nature nothing have to be calculated. One object affects the other and thats all. But to simulate this behavior is called Reverse Kinetics.
I've been in those researches as a programmer for some time and got some nice results. The first thing I've ever seen that work nice in this aspect is this link (which I've stumbled on today and that's the reason I'm posting this stuff now). I think this was 7 or 8 years ago. Good results can be seen on some examples in this great site too.
To know some maths theories about it, you can see here.
When you move an object and it is attached to something else, your movement will affect all the system. Like in a chain, when you hold it from the extremity and shake it in the air, it will not move like a rigid object, nor like a simple pendulum, but in fact like some complex and bizarre chain.
In nature nothing have to be calculated. One object affects the other and thats all. But to simulate this behavior is called Reverse Kinetics.
I've been in those researches as a programmer for some time and got some nice results. The first thing I've ever seen that work nice in this aspect is this link (which I've stumbled on today and that's the reason I'm posting this stuff now). I think this was 7 or 8 years ago. Good results can be seen on some examples in this great site too.
To know some maths theories about it, you can see here.
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